![]() ![]() ![]() ![]() Reflect Exit color – If a ray has reached its maximum reflection depth, this color will be returned without tracing the ray further. Do not set this to 0.0 as it may cause excessively long render times in some cases.Īffect Alpha – Allows the user to specify which channels will be affected by the reflection of the material.Ĭolor only – The reflection will affect only the RGB channel of the final render.Ĭolor+alpha – The material will transmit the alpha of the reflected objects instead of displaying an opaque alpha.Īll channels – All channels and render elements will be affected by the reflections of the material.Īffect Shadows – This will cause the material to cast transparent shadows, depending on the refraction color and the fog color.Įxit Color On – Enables the following parameters: V-Ray tries to estimate the contribution of reflections/refractions to the image, and if it is below this threshold, these effects are not computed. The individual material reflection/refraction depth settings are still considered, so long as they don't exceed the value specified here.Ĭutoff - This is a threshold below which reflections/refractions will not be traced. Trace Depth – Represents the maximum number of bounces that will be computed for reflections and refractions. Trace Refractions – If this is off, refractions will not traced, even if the refraction color is greater than black. ![]()
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